

* Adding new component for BG1UB: Restored Elfsong Tavern movie. tra files are temporarily updated with English text until translations can be provided. * Adding new component for BG1UB v14: Restore Nim Furlwing Encounter. * Incorporating %FACE% variables to all CreateCreature strings for compatibility with BG1 (without TotSC). * Fix for TazokSays script blocks in AR2400.BCS and AR2900.BCS in BGEE. * Duke Eltan in the Harbor Master's Building - BGEE compatibility updates. ADD_JOURNAL for quest journal entries on BGEE. * Prism and the Emeralds - Add BGEE variable declaration: rr_bgee_addvars.tpa.
Bg1 unfinished business update#
Update audio handling to built-in WeiDU function HANDLE_AUDIO. ogg files out of "tra" directory and into new "audio" directory. (BGEE Only) Give Corsone "The Root of the Problem" since Amarande already has Mighty Oak +2 in BGEE. Updating item charges for ADD_STORE_ITEM: #1 #0 #0 for scrolls and bolts of polymorph, #0 #0 #0 for armor, helms, belts, bracers, etc. * Item Corrections and Restorations - Add BUT_ONLY_IF_IT_CHANGES to item edit blocks.

(BGEE only) Block sections already implemented in BGEE. Move Maltz' Weapon Shop and Unused General Store fixes into "Inn, Tavern, Store name restorations" section. Move ubba0133.dlg creation into Bartender Fixes section. * Store, Tavern and Inn Fixes and Restorations - Add comments to indicate sections of component. * BGEE: Creature Name Corrections - Skip Beresh fixes - already in BGEE. Skip fixes due to CamDawg's Inventory Checker - already included in BGEE. * BGEE: Creature Corrections - Replace DECOMPILE_BCS_TO_BAF and DECOMPILE_DLG_TO_D blocks with DECOMPILE_AND_PATCH blocks. * BGEE: Edie, the Merchant League Applicant - ADD_JOURNAL for quest journal entries in BGEE. (BGEE) ADD_JOURNAL to add quest journal entries for BGEE. Moving them to Larswood, which is the southwest part of the Wood. However, the Ogre Magi are found on the Bandit Camp map, which is at the north end of the Wood. * Shilo Chen and the Ogre Magi - Shilo Chen says the Ogre Magi are in the southwest corner of the Wood of Sharp Teeth. * BGEE: Quoningar, the Cleric - ADD_JOURNAL command to add quest journal entries for BGEE. * BGEE: Scar and the Sashenstar's Daughter - Skip ubscar_fixes.d - not needed for BGEE * BGEE: Place Entar Silvershield in His Home - Add BGEE variable for AR0101 to getcpmvara call * BGEE: Coran & Wyverns - Skip IKCoranWyvernFix for BGEE (already included as DXCoran)

Copied file bgKAGAIJ.d to bgeeKAGAIJ.d and added a block to remove journal entry. Kagain's quest journal entry was not being removed in BGEE. * Kagain's Caravan - Update DECOMPILE_BCS_TO_BAF to DECOMPILE_AND_PATCH. * BGEE: Creature Restorations - Created BGEE version of ubcorian.cre.

* Kivan & Tazok - Change KIVANJ reference in ubkivan.d to %KIVAN_JOINED% for compatibility. * The Original Saga Music Playlist Corrections * Blocking the following components from installing on BGEE: bmp files, don't copy these files for BGEE. tp2 file will rename ub1010.tis to the appropriate name after unpacking. Also, renaming ar1010.tiz to ub1010.tiz for unpacking, since it will now unpack to the override directory. Moving tisunpack binaries to win32 and osx subdirectories of tiz. * Ice Island - Moving "tis" subdirectory to "tiz" to work with WeiDU function HANDLE_TILESETS. This is done so that a can be excluded from UTF-8 conversion by HANDLE_CHARSETS.
Bg1 unfinished business windows#
* TRA File Updates: Moving game content that uses Windows encoding to a separate file, a. Updating rr_tutubgt_addvars.tpa for BGEE, rename rr_tutubgtbgee_addvars.tpa * Updating lib files for BGEE compatibility - Adding g3_bgee_cpmvars.tpa. * Updating OSX sox binary to v14.4.0 (Intel CPU). Changing %LANGUAGE% variables to lowercase to allow character set to be inferred. Redefine %LANGUAGE% variables to NOT include the tra directory, e.g., "english" instead of "tra/english". * Added UTF-8 support for BGEE via HANDLE_CHARSETS - Add iconv Windows binary for character set conversion. * Update to WeiDU v237, Windows and OS X binaries Add BGEE variables to getcpmvara/getcpmvarp calls. * General Updates for BGEE Compatibility: Replace FILE_EXISTS checks to GAME_IS checks where appropriate. BG1UB will skip those components if those other mods' components are present.
Bg1 unfinished business install#
If you install BG1UB after BG1NPC, it will detect BG1NPC and skip these components.Īlso, Northern Tales of the Sword Coast and Jarl's Adventure Pack contain alternate restorations of Nim Furlwing and Svlast. If you install BG1UB first, do NOT install these components since BG1NPC does not detect BG1UB. NOTE: if you're installing both BG1UB and BG1NPC, BG1NPC has its own versions of the following components: Finishable Kagain Caravan Quest, Coran and the Wyverns, Kivan and Tazok, Branwen and Tranzig. **Most of this component is already included in BGEE. Store, Tavern and Inn Fixes and Restorations**ĭuke Eltan in the Harbor Master's Building
